![]() Can be used to forge anything except beds.You may want to avoid reading it.Īdamantine * cannot be smelted directly, and must be extracted first. Special metals This article or section contains minor spoilers. Note that substituting tetrahedrite for copper ore always results in a value decrease, while substituting tetrahedrite or galena for silver bars always results in a value increase. "+0" indicates that the resulting alloy is a perfectly average value of the component metals. the value of the resulting bars of alloy - what went in vs. Value difference indicates the difference between the average value of the required bars of metals vs.* - You can use only bars of metal in this reaction, not ores. See the article for that alloy or smelting for possible alternatives. Reaction indicates the basic recipe for an alloy - this does not include any fuel necessary to operate the smelter.2) Electrum can be made with tetrahedrite or galena ore (instead of silver bars) for increased value: (Gold + Tetrahedrite: +3.5 Gold + Galena: +2.5). Notes 1) Billon can be made with tetrahedrite or galena ore (instead of silver bars) for increased value: (Copper ore + Tetrahedrite: +3.5 Tetrahedrite + Tetrahedrite: +3 Copper ore + Galena: + 2.5 Tetrahedrite + Galena: + 2). Value difference is +1.67 if tetrahedrite is used instead of copper Value difference is +2.75 if tetrahedrite is used instead of copper Can be used to forge all weapons, armor, ammunition, and picks Value difference is +2.5 if tetrahedrite is used instead of copper. Value difference is +4.5 if tetrahedrite is used instead of copper Combat relevant stats are identical to standard Bronze (Unless specified, ores of the ingredients may be used instead of bars for alloy reactions) MetalĬan be used to forge all weapons, armor, ammunition, and picks. On average, the expected difference in value from smelting tetrahedrite is +1 and galena is +2. * - Values marked with an asterisk denote ores that can yield multiple metals. Also keep in mind that multiple bars are produced for each ore boulder smelted, increasing the value difference even further. Value difference indicates the difference in material value between the metal and the ore, separated with commas in cases where multiple ore values differ.Material value is what the base value of an object made of this metal is multiplied by to determine its worth.Melting point is used to determine if a material is magma-safe or not: magma is 12000°U.Density is used to determine the different weight of finished objects.If production of the metal is not guaranteed, a percent chance is indicated following the ore. Source Ore(s) indicates the specific ores that can provide a metal.Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors. ![]() Only useful for alloying into bismuth bronzeĬan be used to forge all weapons, armor, ammunition, and picksĬan be used to forge all weapons, armor, ammunition, picks, and anvilsĬan be used to forge melee weapons and ammunition However, the number of bars produced from smelting ores is four times greater (X ores in = 4X bars out). The number of bars used to create an alloy always equals the number of bars produced: the number of bars input equals the number of bars of output. bronze requires only one smelter task to make 8 bars from 2 stones of ore). Decreased fuel consumption if making the alloy directly from ores (e.g.Increasing happiness or perceived room value for a dwarf who particularly likes a given alloy. ![]()
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