wander around rubbing things together if you don't have some arbitrary stroke of insight). The few puzzles in the game that fail are ones where you're asked to do more traditional adventure gamey things (i.e. An interactive logic puzzle of that sort is such a great idea that I'm surprised I haven't seen it implemented before. You know how mystery hunts always have those intensely complicated logic puzzles full of lines like "Either Smith or Jones or the baker lives in the blue house", and you have to figure out the right configuration that makes all the sentences true? Hadean Lands plays a lot like one of those puzzles, where you can unlock new lines that you have to make true, where some actions tell you to ignore previous lines, etc. But Hadean Lands is not at all an adventure game in the traditional sense: it's a logic puzzle. They're constrained in their gameplay by being adventure games. Counterfeit Monkey and Slouching Toward Bedlam and The Gostak are neat, but I don't know if I think they're more than just neat. I've enjoyed a lot of IF before, but it's always the concept or the narrative that earns my admiration, and not the gameplay. I think it's the only IF game I've played that I thought worked well as a game. (Rebirth is ineligible for being a remake, I decree). (I won't really spoil very much below about either.) They're both very good in their own ways, and they both made me think differently about puzzle games. I spent my Christmas vacation playing two puzzle games: Hadean Lands and The Talos Principle.
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